> For the complete documentation index, see [llms.txt](https://docs.fwastr.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fwastr.fun/the-vault.md).

# The Vault

Half of FWASTR's supply **`500,000,000 tokens`** sits in a vault at launch. It exists to reward people who buy early and hold.

It never restocks. Every token claimed out of it is gone permanently. When it empties, the game is over.

***

#### **How a Roll works**

Buy at least **0.05 ETH** of $FWASTR and you get two things:

**Your tokens.** Unlocked, immediately. Sell or transfer them whenever you want.

**A bonus roll.** Chainlink VRF assigns you a random bonus between **10% and 100%** of your purchase amount. Higher percentages are rarer.

```
BUY 0.05+ ETH
      │
      ▼
   VRF ROLL ──► 10% ─────────────► 100%
               common              rare
      │
      ▼
 BONUS PENDING
```

The bonus is pending, not yours yet. That's the game.

***

#### **The Timer**

From the moment you buy, a **100-minute clock** starts on that position.

**Move any of those tokens before it ends and the bonus is forfeited.** Selling a single token counts. Transferring counts. Partial exits count.

Hold the full 100 minutes and the bonus becomes **claimable**.

| State       | Your Tokens  | Your Bonus                |
| ----------- | ------------ | ------------------------- |
| **Pending** | Free to sell | Lost if you transfer them |
| **Secured** | Free to sell | Yours regardless          |

The moment the timer expires, the bonus is yours. Claim whenever you want, before or after selling.

***

#### **Multiple positions**

Every purchase is its own position with its own timer and its own roll. One wallet can run as many as it wants.

Four separate buys means four independent rolls, four separate clocks, four chances at a high tier. Buy more, roll more the same logic as spinning on FWA's.

***

#### **The Jeet Bounty**

When someone forfeits, their bonus doesn't vanish:

```
FORFEITED BONUS
       │
       ├── 80% ──► back to the Vault
       │
       └── 20% ──► next buyer's Jeet Bounty
```

**Worked example:**

A buyer holds 10,000 tokens with a 100% bonus pending `"10,000 tokens"` on the line. They sell early.

* `8,000 tokens` return to the Vault
* `2,000 tokens` attach to the next buy as a bounty

The next buyer rolls a 99% base bonus. Their position reads:

```
Position #1
Base bonus:   +99%
Jeet Bounty:  +20%
─────────────────────
TOTAL:       +119%
```

If that buyer also exits early, 20% of *their* forfeited reward carries forward again. **The bounty chains across failed positions** until someone holds long enough to capture it.

A single position can carry a maximum bounty of **100% of one qualifying bonus lot**.

***

**Being clear about the odds**

The Vault is finite and it depletes. Early buyers face a full vault and the best chance at large bonuses.

That asymmetry is the point, not a flaw. This is a launch mechanic designed to reward the people who show up first, and it is designed to end.
